COMMON HUB INTERFACE · ENGLISH REFERENCE
Status: Verified Interface V1 · Version: 1.0 · 2026-10 Support Update
Tested Devices: MAD60/68 V2 · TITAN75 TURBO · NANO68 V2
OPEN FGG HUB DOWNLOAD PDF PRODUCT MANUALS
Start Here: Connection, Firmware & Mouse Help
Firmware Update Browser Support
First connect the keyboard to your computer using a wired USB connection.
Firmware flashing is currently supported only in Google Chrome and Microsoft Edge. Please do not use Safari, Firefox or other browsers for firmware flashing. This restriction applies to firmware updates; it is not a statement that all HUB configuration features require these two browsers.
- Connect the keyboard directly with a USB data cable.
- Open the firmware update page in Google Chrome or Microsoft Edge.
- Close other software that may be communicating with the keyboard.
- Reconnect the keyboard and try the firmware update again.
- If necessary, try another USB data cable or USB port.
Keep the wired connection in place during the update. Use only a firmware package provided by FGG for your exact model and hardware version. If the issue continues, contact FGG Support for the appropriate package and instructions. Do not repeatedly flash an unknown or mismatched file.
Keyboard / HUB Troubleshooting
Try the following steps one at a time and check whether the issue is resolved after each step:
- Restore factory settings using the instructions for your keyboard model. Note your custom settings first, because a reset returns settings to their factory state.
- Update the keyboard firmware using a wired connection and the package matched to your exact device.
- Try a different USB data cable.
- Try a different USB port.
- If available, use a high-quality data cable that supports the keyboard's required data rate.
After each step, reconnect the keyboard and test it. If the issue is resolved, you do not need to continue.
If the issue appears to be HUB-related, this Troubleshooting Reference Video on Bilibili may help. It is an additional reference, not a mandatory step or firmware download. You can also open the official FGG HUB or the FGG HUB support page. For firmware updates, use Chrome or Edge.
Firmware Package
If you need a firmware package, please contact FGG Support and we will provide the appropriate package for your device. Firmware is model- and hardware-specific; no universal download is offered here.
For a keyboard that cannot connect or complete a firmware update, open Tool > Equipment Recognition in the HUB and obtain the device code. Also photograph the identification sticker on the underside of the keyboard. Send the code, sticker photo, exact model and error screenshot privately to FGG Support. If no device code appears, describe what is shown and include the sticker photo.
MAD G Mouse: Try Wired Mode
If your MAD G mouse has connection or performance issues, first try using it in wired mode.
- Reconnect the mouse using a USB data cable.
- Try a different USB data cable.
- Try another USB port.
- Restart the HUB or browser.
- Reconnect the mouse and check whether it is detected correctly.
If the mouse works normally in wired mode but the issue continues in wireless mode, contact FGG Support with your exact MAD G model and a description of the issue. This does not by itself identify a faulty receiver, wireless module or PCB.
This is a separate mouse support note. The tested keyboard models listed in this reference remain unchanged. Do not use keyboard firmware on a mouse.
Still need help? Contact FGG Support and include your product model, firmware version (if available), browser, operating system and a short description of the issue. If possible, include screenshots or a short video.
Start Here: Choose the Right Driver
For newer models, including MAD60/68 V2, TITAN75 TURBO and NANO68 V2, use the New Star Driver entry shown below. For other newer models, confirm the driver listed in the latest product documentation.
- Choose New Star Driver. On the FGG HUB home screen, click the black card on the right marked by arrow 1.

Cannot Connect or Complete a Firmware Update?
- Open Tool. Return to the HUB home screen and select the third sidebar button, below Firmware labelled Tool (arrow 2).
- Select Equipment Recognition. Click the right-hand card (arrow 3) and obtain the device code.

- Photograph the keyboard sticker. Take a clear photo of the identification sticker on the underside of your keyboard, with its code readable.
- Send both codes to support. Email the device code and the sticker photo to support@f.gg. Our team will use them to identify your keyboard and send firmware matched to your device.
If Equipment Recognition does not display a code, tell our support team what appears on screen and include the keyboard sticker photo.
Switch the HUB Interface to English
1. Open Settings. In the HUB, select the gear icon (⚙) at the bottom-left.
2. Choose Interface Settings. Find the Language setting.
3. Select English. The screenshot below shows the English option selected. Labels and layout may vary by HUB version.

1. Introduction
Use this common-interface reference to navigate the Chinese FGG HUB with English explanations. The illustrations preserve the real interface and add numbered English callouts. They are not screenshots of a separate English-language software build.
2. Supported Devices
Supported products confirmed by FGG: MAD60/68 V2, TITAN75 TURBO and NANO68 V2. The latest walkthrough uses the NANO68 V2 device view as the common-interface example. Key diagrams, switch lists, firmware, lighting maps and shortcuts can differ. Older products can use similar explanations as a reference; compatibility is not implied.
3. Connecting to FGG HUB
Open FGG HUB from the official support page, then choose the driver entry for your product. Newer and older products may use different HUB links. The supplied new-driver card shows https://v2-hub.fgg.com.cn/. Use the product-matched entry rather than assuming every older keyboard uses this address.
HID Permission Dialog
Authorize the selected keyboard for the Web Driver.

- Select the matching FGG keyboard in the HID device list.
- Choose Connect when the button becomes available, or Cancel to leave.
This example shows NANO68 V2. Paired describes browser authorization in this dialog. Browser and operating-system availability may vary.
Main controls
| Control | Purpose |
|---|---|
| Device selection | Permission target |
| Connect | Authorize selected device |
Firmware flashing currently supports Google Chrome and Microsoft Edge. Connect your device using a wired USB connection. If flashing or connection fails in one supported browser, try the other.
4. Device Detection
Home & Device Detection
Identify your keyboard before changing its settings.

- Open FGG HUB using the support link above, then choose Add Device.
- Select your keyboard in the browser device dialog and choose Connect.
- Confirm the model name on the device card before opening its settings.
The illustrated connection is USB Wired. The NANO device name is FGG NANO 68 V2 Dual; the MAD device is MAD 60 V2. These connection labels do not establish wireless keyboard support.
Main controls
| Control | Purpose |
|---|---|
| Device | Selected hardware |
| Connection | Connection label |
5. Key Mapping
Key Mapping & Layers
Assign functions to physical keys on the selected operating-system layer.

- Open Key Mapping and select the intended OS and Base or Fn layer.
- Select a physical key on the keyboard diagram.
- Choose an assignment category and the required function.
- Review the assignment and test it in a suitable application.
Both models show key-mapping layers and assignment categories. Detailed submenus may differ. Restore Defaults applies to the indicated page or layer; it is distinct from Factory Reset.
Main controls
| Control | Purpose |
|---|---|
| Layer | Editable keymap layer |
| Restore Defaults | Page or layer reset entry |
Mouse Button Assignments
Assign a mouse action to a keyboard key.

- Select the destination key and intended layer.
- Open Mouse Buttons and choose the displayed action.
The detailed palette is illustrated for NANO68 V2. MAD60 V2 shows the Mouse Buttons category; its individual choices are not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Mouse action | Assigned mouse function |
Key Combination Editor
Create a shortcut made from modifier keys and a main key.

- Open Key Combinations, then open the combination editor.
- Choose the modifiers and a main key from the palette.
- Use Save in this editor and review the destination-key assignment.
This editor is illustrated for NANO68 V2. MAD60 V2 shows the category entry; its detailed editor is not yet verified. Saving a combination and assigning it to a physical key are separate steps.
Main controls
| Control | Purpose |
|---|---|
| Modifiers | Modifier keys in combination |
| Main key | Non-modifier key |
Media, System, Office & International Keys
Browse additional media, system, office and international key assignments.

- Select the physical key and intended OS layer.
- Open Other Key Functions and the relevant category.
- Choose an action appropriate for your OS, then test it there.
Detailed palettes are illustrated for NANO68 V2. MAD60 V2 shows the category entry. An OS-specific label does not guarantee the action works on every host.
Main controls
| Control | Purpose |
|---|---|
| Action | Selected assignment |
Custom Keys: URL & Local Application
Create reusable launch actions that can later be assigned to a key.

- Open Custom Keys and choose New Custom Key.
- Enter Name, then choose URL or Local Application as Binding Type.
- For URL, enter the destination; for Local Application, use the displayed application selection control.
- Optionally add a cover image, review the entry and choose Create.
- Return to Key Mapping → Custom Keys to assign the created item.
The editor shows a 32-character name counter, URL input and a square cover-image recommendation with a 5 MB limit. Its URL hint accepts http(s):// or a bare domain. These are UI specifications, not a tested launch workflow. Local-app execution and cross-platform support are unverified.
6. Actuation Point
Values and available ranges may vary by model or firmware version.
| Parameter | Captured current | Printed scale / choices | Step | Unit | Default | Timestamp |
|---|---|---|---|---|---|---|
| Actuation Point | 1.500 | 0.100 / 3.200 | NOT VERIFIED | mm | NOT VERIFIED | 06:09 |
| Rapid Press / Rapid Release | 1.00 / 1.00 | 0.02 / 2.80 | NOT VERIFIED | mm | NOT VERIFIED | 06:09 |
| Top Dead Zone | 0.100 | 0.000 / 1.000 | NOT VERIFIED | mm | NOT VERIFIED | 06:23 |
| Bottom Dead Zone | 0.300 | 0.000 / 1.000 | NOT VERIFIED | mm | NOT VERIFIED | 06:23 |
| Mod-Tap Time | 116 | NOT VERIFIED | NOT VERIFIED | ms | NOT VERIFIED | 05:35 |
| TGL Time | 100 | NOT VERIFIED | NOT VERIFIED | ms | NOT VERIFIED | 05:45 |
| END Time | 50 | NOT VERIFIED | NOT VERIFIED | ms | NOT VERIFIED | 05:55 |
| Polling Rate | 8K selected | Choices: 1K / 2K / 4K / 8K | Discrete labels | Hz | NOT VERIFIED | 07:31 |
Printed scale endpoints are visually verified labels. They are not validated editable minimum/maximum values. Current values are not defaults.
Actuation, Rapid Trigger & Dead Zone Entry
Set fixed actuation and inspect movement-based Rapid Trigger for the selected key.

- Open Trigger Settings → Custom. Select a physical key; the recording highlights L.
- Adjust Actuation Point to choose the initial press position. Release Point is a separate fixed-position control when available.
- Enable Continuous Rapid Trigger (RT). Inspect Rapid Press and Rapid Release.
- Use Set Press and Release Separately if you want independent controls; the recording opens the controls but does not verify independent output behavior.
- Open the Dead Zone Settings gear for the selected key. Test deliberate presses and releases after any change.
At 06:09 the selected key shows Actuation Point 1.500 mm and both RT values 1.00 mm. Printed actuation scale: 0.100–3.200 mm; printed RT scale: 0.02–2.80 mm. These are displayed scale endpoints, not validated editable limits. Step, defaults and retained writes remain unverified. Quick Travel is a separate view control, not RT enable.
Trigger Presets (Beta)
Inspect the available trigger presets and their previews.

- Open Presets (Beta).
- Select a preset and inspect the preview.
- Read the confirmation warning before applying it.
NANO68 V2 preset previews are illustrated. MAD60 V2 shows the tab; its preset details may differ. Applying a preset can overwrite existing parameters; see the next page before proceeding.
Main controls
| Control | Purpose |
|---|---|
| Preset | Trigger configuration |
Preset Overwrite Warning
Explain the confirmation shown before a trigger preset is applied.

- Check the preset name and read the complete warning.
- Choose Cancel to leave the current configuration unchanged.
- Choose Confirm and Apply only if you accept the displayed consequences.
The NANO warning says the change overwrites existing parameters, cannot be undone and prevents adjustment of magnetic-switch travel parameters after application. A recovery or undo method is not yet verified. No equivalent MAD60 V2 dialog is documented.
Main controls
| Control | Purpose |
|---|---|
| Preset name | Target of confirmation |
7. Rapid Trigger
Values and available ranges may vary by model or firmware version.
Rapid Trigger uses key movement to reset and re-register input. Actuation Point determines the initial fixed press position; Top and Bottom Dead Zones define ignored travel regions. In Trigger Settings, enable Continuous Rapid Trigger (RT), then inspect Rapid Press and Rapid Release. Separate press/release settings are available in the recorded interface. Their complete independent hardware behavior is not demonstrated.

8. Dead Zone
Values and available ranges may vary by model or firmware version.
Top & Bottom Dead Zone
Inspect the ignored regions at the top and bottom of key travel.

- Open Trigger Settings → Custom and select the intended key.
- Open the Dead Zone Settings gear.
- Inspect Top Dead Zone and Bottom Dead Zone separately; return to the trigger editor when finished.
- Test normal pressing, bottom-out and release after changing values.
At 06:23 Top Dead Zone shows 0.100 mm and Bottom Dead Zone shows 0.300 mm. Each printed scale runs from 0.000 to 1.000 mm. Editable endpoints, increment, factory defaults and retained writes are not verified. The gear is opened in the selected-key context; all-key behavior is not established. A dead zone excludes an end region of travel; actuation sets the initial press position, while RT uses movement thresholds.
9. Switches & Calibration
Values and available ranges may vary by model or firmware version.
Switch Selection & Travel Test Entry
Choose the installed switch type and find calibration and travel-testing tools.

- Open Switches & Calibration and read the switch notes.
- Match the software switch type to the switch physically installed.
- Use the displayed drag-to-key or select-keys-and-click assignment method.
- After a supported physical switch change, follow your model's calibration instructions.
- Use Travel Test separately to inspect key travel where available.
Both models show this category, but switch choices differ. Do not select another model's switch type. Approved English branding for some switch names is not yet verified; the Chinese labels are retained for identification.
Main controls
| Control | Purpose |
|---|---|
| Switch — NANO | Installed switch model selection |
| Switch — MAD | Installed switch model selection |
| Travel Test | Travel display entry |
Calibration Mode
Follow the calibration instructions displayed for NANO68 V2.

- Open Switches & Calibration, then Calibration Mode.
- Gently press each key fully down and hold at bottom-out.
- Follow the on-screen feedback and release when the key background turns green.
- The NANO instructions recommend repeating each key two or three times and avoiding excessive force.
- Follow the remaining instructions on your version before exiting.
Calibration aligns sensing to physical switch travel; it does not choose your preferred actuation sensitivity. A green key alone does not establish completion of the whole keyboard. MAD60 V2 has a calibration entry, but its complete procedure is not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Repetitions | UI recommendation |
| Raw readings | Feedback numbers |
| Completion | Successful calibration result |
10. Performance
Values and available ranges may vary by model or firmware version.
Performance: Layout & Input Protection
Review layout and input-protection options.

- Open Performance Settings and the layout/input options.
- Read each option's description before changing it.
- Adjust only the needed option, then test the intended input behavior.
Both models show options including Mac Mode, WASD/arrow swapping, Windows Key Lock and 6-Key Rollover. Other optimization controls may vary by firmware. Mac Mode is an input-layout setting, not confirmation of full software compatibility on every Mac.
Main controls
| Control | Purpose |
|---|---|
| Mac Mode | macOS-oriented mapping |
| Swap WASD | Swap WASD and arrow functions |
| Windows Key Lock | Block accidental Windows-key presses |
| 6-Key Rollover | Use 6-key rather than N-key rollover |
| Accidental Input Protection | UI says reduces unintended/interrupted input |
| Rapid Keypress Optimization | Repeated-keypress option |
11. Polling Rate
Values and available ranges may vary by model or firmware version.
Performance: Polling Rate & Speed Mode
Choose a host polling-rate option and review Speed Mode.

- Open Performance Settings, then Performance & Power.
- Inspect the Polling Rate choices and select the needed option.
- Read the Speed Mode explanation before enabling it.
Both interfaces show 1K, 2K, 4K and 8K polling choices. These are selectable labels, not measured host throughput or latency. Speed Mode is described as prioritizing input response by reducing resources used by heavier tasks such as lighting. A separate Scan Rate control is not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Polling Rate — NANO | Host report-rate setting |
| Polling Rate — MAD | Host report-rate setting |
| Speed Mode | Resource-priority mode per UI |
| Scan Rate | Internal switch sampling |
12. Lighting
Built-in Backlight
Choose built-in lighting modes and available color, speed and brightness controls.

- Open Built-in Lighting, then Backlight.
- Choose a mode and inspect its parameters.
- Adjust the color, brightness and speed controls offered for that mode.
- On NANO68 V2, review logo/side lighting synchronization separately.
Both models show Backlight, Music and Matrix tabs. NANO68 V2 also shows Top Lighting; MAD60 V2 shows a Color Calibration entry. Exact ranges and full names of abbreviated modes may vary.
Main controls
| Control | Purpose |
|---|---|
| Brightness — NANO | Lighting brightness |
| Speed — NANO | Effect speed |
| Color | Effect color |
| Logo / side sync — NANO | Link logo/side LEDs to backlight |
| Color Calibration — MAD | Color calibration entry |
Top Lighting
Configure the separate top lighting region on the illustrated NANO68 V2 interface.

- Open Top Lighting.
- Select the target LEDs using the region toolbar.
- Choose a mode and inspect its color, brightness and speed controls.
Top Lighting is a neutral descriptive translation of the Chinese label. Availability on MAD60 V2 is not yet verified; do not assume the same region or LED map.
Main controls
| Control | Purpose |
|---|---|
| Brightness | Region brightness |
| Speed | Region animation speed |
| LED selection | Region targeting |
Music Reactive Lighting
Use audio-driven lighting and inspect the available visualization controls.

- Open Music Reactive Lighting and read the capture instructions.
- Where offered, choose Entire Screen and enable System Audio in the browser sharing dialog.
- Return to the HUB, inspect the running state and check the physical lighting response.
Both models show the Music page. The illustrated seven-color gradient is NANO context and may not match every model. The UI notes that USB audio may not be captured and suggests the desktop app. Audio references to Bluetooth or other outputs describe audio devices, not wireless keyboard support.
Main controls
| Control | Purpose |
|---|---|
| Music state | UI running status |
| Theme colors — S05 | Left-to-right gradient |
| Mode — S05 | Audio visualization |
Browser Screen / Audio Capture Dialog
Choose the screen and audio source requested by Music Reactive Lighting.

- Read the HUB capture guidance.
- Select only the intended capture surface and enable System Audio if offered.
- Choose Share to authorize capture, or Cancel to leave.
This browser-dialog example is shown with MAD60 V2. Browser and OS capture choices may differ. Review what is visible on the selected screen before sharing. The unrelated screen thumbnail is omitted from the public illustration.
Main controls
| Control | Purpose |
|---|---|
| Source | Capture surface |
| System Audio | Audio capture permission |
Matrix Animation Library
Find matrix lighting animations and their creation/import tools.

- Open Matrix Backlight Animation.
- Choose Generate with AI, Import Animation or New Animation.
- Review the relevant wizard or editor before saving.
Both models show the library and its entry points. A shared entry does not mean animation files, LED geometry or every editor control are interchangeable between models.
Main controls
| Control | Purpose |
|---|---|
| Animation list | Stored entries shown |
AI Matrix Animation Wizard
Prepare an external-AI request for a matrix animation.

- Save the device context file from the wizard.
- Provide that context and the copied prompt to the external AI tool.
- Append a description of the animation you want.
- Proceed to Paste AI Result and follow the validation instructions before loading.
The illustrated setup is NANO68 V2. The UI describes validation before loading and says loading creates an unsaved draft rather than applying directly to the device. Later wizard steps are not yet verified. The displayed lighting grid and LED count describe this map, not the number of keyboard keys. MAD60 V2 geometry is not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Geometry | Lighting map in wizard |
| Stage | Visible wizard step |
| Context file | Export filename |
Import Matrix Animation Wizard
Load an exported animation file through the import wizard.

- Open Import Animation.
- Choose or drag in the appropriate exported JSON file.
- Continue to Validate & Select and review model mapping and any conflicts before confirming.
The illustrated first step is NANO68 V2. Successful import and cross-model compatibility are not yet verified. Use a file intended for the correct model and review the wizard's mapping before applying it.
Main controls
| Control | Purpose |
|---|---|
| File format | Animation import input |
| Wizard state | Current step |
Matrix Animation Editor
Paint LED frames and arrange them on an animation timeline.

- Choose New Animation and enter an Animation Name.
- Click or drag to paint LEDs; use the wheel to zoom, or hold Space and drag to pan.
- Use Fill Current Frame, Clear Current Frame and Revert Current Frame as needed.
- Add keyframes and review timing and transitions.
- Preview the animation and choose Save Animation when ready.
The detailed editor is NANO68 V2. Exact limits and MAD60 V2 geometry are not yet verified. Saving an animation, previewing it on screen and applying it to the keyboard are distinct actions.
Main controls
| Control | Purpose |
|---|---|
| Animation Name | Required name |
| Duration | Current editor duration |
| Keyframes | Current count |
| Timeline increment | Minimum increment described |
| Transition | Interpolation |
| Zoom | Canvas / timeline view |
Unsaved Animation Prompt
Choose whether to keep editing an unsaved animation.

- Choose Continue Editing to return to the draft.
- Choose Discard only if the unsaved changes are no longer needed.
Discarding loses unsaved edits. This prompt is illustrated for NANO68 V2; an equivalent MAD60 V2 prompt is not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Draft state | Editor changes |
Lighting Asset Workspace
Open the app's lighting asset library, creator and preview workspaces.

- Use the workspace switch to open the lighting tools.
- Choose Material Library, Effect Creator or Live Preview.
Model-dependent app workspace. These are lighting assets, distinct from keyboard macros. Availability for each model and firmware may differ.
Main controls
| Control | Purpose |
|---|---|
| Workspace | App-level destination |
Effect Creator
Create a lighting asset from shapes, images, layers and keyframes.

- Add an element to the canvas.
- Select its object or layer to expose Properties.
- Select or add a keyframe before changing properties, as the on-screen tip directs.
- Preview the result, then choose Save Asset.
Model-dependent app workspace. The visible tools include rectangle, ellipse, polygon, star, line, custom shape and image. Saving an asset and sending it to a physical keyboard are separate operations; device playback is not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Elements | Objects available |
| Current time | Timeline playhead |
| Duration | Current asset duration |
| Layers / Properties | Object editing |
Lighting Asset Live Preview
Choose a device and preview available lighting assets.

- Select the intended keyboard from the device dropdown.
- Use the type filter or Search Assets when assets are available.
- Choose an asset to preview and check the physical keyboard separately.
The illustrated device is NANO68 V2. MAD60 V2 availability is not yet verified. An empty asset list means there is no item shown to preview in that view.
Main controls
| Control | Purpose |
|---|---|
| Selected device | Preview destination |
| Assets | Available preview items |
App Settings: Appearance
Adjust the appearance of the HUB application.

- Open app Settings, then Appearance.
- Choose a theme or inspect the Fluid Cursor controls.
- Use the panel's Restore Defaults only if you want to reset its appearance settings.
Model-dependent app workspace. Cursor effect radius, strength and color speed affect the app's visual effect; they are not keyboard actuation, Rapid Trigger or performance parameters.
Main controls
| Control | Purpose |
|---|---|
| Theme | App appearance |
| Fluid Cursor | Pointer overlay effect |
| Splash Radius | Cursor simulation parameter |
| Splash Strength | Cursor simulation parameter |
| Color Change Speed | Cursor simulation parameter |
App Settings: Desktop App
Read the desktop-app package information and release notes.

- Open app Settings, then Desktop App.
- Read the package information and release notes before choosing a download.
Model-dependent app workspace. A package version or Up to Date label in a screenshot is historical interface information, not a recommendation that it is the current release. The audio-device release note does not establish keyboard wireless connectivity.
Main controls
| Control | Purpose |
|---|---|
| Package version | Recorded Windows download |
13. Advanced Features
Values and available ranges may vary by model or firmware version.
Advanced Keys Overview
Choose an advanced input behavior and open its binding editor.

- Open Advanced Keys.
- Choose the required feature card.
- Review its physical-key inputs, output actions and rule before confirming.
Both models show advanced feature cards. Detailed NANO68 V2 settings should not be assumed to be identical on MAD60 V2. Check the rules of your application or game before using advanced input behavior.
Main controls
| Control | Purpose |
|---|---|
| Feature type | Advanced binding |
Depth Priority (RS)
Use the RS editor to define a depth-priority relationship between two keys.

- Open the RS feature card.
- Assign the two physical keys.
- Read the displayed output rule before confirming and testing the pair.
Depth Priority is a descriptive English label for RS. The NANO interface says both keys can trigger when both are fully bottomed out. MAD60 V2 shows the RS card; its detailed editor is not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Physical pair | Compared keys |
| Bottom-out rule | Output described by UI |
Release Trigger (END)
Configure an additional output associated with releasing a key.

- Open END. Assign Physical Key, Press Action and Release Action.
- Read Time (ms) and the release-delay instruction.
- Review the outputs before Confirm; test the behavior safely.
At 05:55 the instruction says that after the Press Action key is released, the shown 50 ms delay is followed by the Release Action key. 50 ms is the displayed value only. Hardware output and persistence are not verified.
Game Integration Landing Page
Find game-driven lighting integrations available in the app.

- Open Game Integration where available.
- Choose the VALORANT tile to inspect the available event options.
Model-dependent. The supplied app view lists VALORANT and a More Games placeholder marked as in development. Specific device/firmware compatibility and other game support are not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Available tile | Visible integration |
VALORANT Lighting Integration
Review event-triggered lighting for VALORANT.

- Read the full-screen or borderless full-screen guidance.
- Select the desired event checkboxes and review their previews.
- Choose Start Integration only after reviewing the display-capture behavior.
Model-dependent. Visible events include ability use, kills, victory and defeat. The UI describes local recognition without uploading frames; this is the interface's statement, not an independently validated privacy guarantee. Availability and event recognition may vary.
Main controls
| Control | Purpose |
|---|---|
| Ability Use | Lighting for C / Q / E / X |
| Kill | Gold pulse on elimination |
| Victory | Celebration on round/match win |
| Defeat | Event entry |
14. DKS
Values and available ranges may vary by model or firmware version.
Dynamic Keystroke (DKS)
Map up to four actions to stages of a press and release.

- Open DKS and select the physical key.
- Review four travel stages: press start, bottom-out, release from bottom-out and fully released.
- Use the action slots and output-key palette to configure the intended stage actions. Scroll the editor to see all slots.
- Review all thresholds and bindings before Confirm; Cancel leaves the editor.
The first three visible threshold values at 04:52 are 0.1, 3.2 and 3.2 mm; the fourth is clipped in that frame and is not transcribed. These are current editor values, not defaults or verified limits. Output bindings appear during editing, but completion, playback and persistence are not established.
15. SOCD
Values and available ranges may vary by model or firmware version.
SOCD Pair Editor
Choose a simultaneous-input rule for a configured pair.

- Open SOCD and assign Physical Key 1 and Physical Key 2.
- Choose Last Input Priority, Neutral (Mutual Cancellation), Key 1 Priority or Key 2 Priority from Priority Settings.
- Review the rule, then use Confirm or Cancel. Test the pair in an appropriate application.
All four rule labels are visible at 04:36–04:45. No complete configured-pair output or retained binding is demonstrated. Check the rules of the application or game before using this behavior.
16. Mod-Tap
Values and available ranges may vary by model or firmware version.
Mod Tap (MT)
Give one physical key a short-tap action and a hold action.

- Open MT and assign Physical Key, Hold and Tap.
- Adjust Time (ms) and read the instruction underneath.
- Confirm the binding and test taps shorter than the threshold and holds at or above it.
At 05:35 the displayed threshold is 116 ms. The UI says a hold of at least the displayed threshold is treated as Hold; a shorter press is Tap. The slider changes during the recording, so this is not a factory default. Limits, step and actual output remain unverified.
17. TGL
Values and available ranges may vary by model or firmware version.
Toggle (TGL)
Use a short tap to toggle continuous output and a hold for normal momentary input.

- Open TGL and assign Physical Key and TGL Key.
- Review Time (ms).
- Use Confirm, then test both tap-to-toggle and deliberate holding in a harmless context.
At 05:45 the UI says a hold of at least 100 ms is normal momentary input; shorter taps toggle the output on or off. 100 ms is a captured value, not a recommended default. No completed binding or output test is shown.
18. Macro
Values and available ranges may vary by model or firmware version.
Smart Keys / Macro Library
Find and assign recorded sequences through Smart Keys.

- Open Key Mapping, then Smart Keys.
- Open a macro slot to view or edit its sequence.
- Select the destination key and the intended macro as directed on screen.
Smart Keys is the macro area, not the lighting asset library. The illustrated slots are NANO68 V2; MAD60 V2 slot capacity is not yet verified.
Main controls
| Control | Purpose |
|---|---|
| Macro slots | Visible storage entries |
| Existing M1 | Existing macro indicator |
Macro Editor & Timing
Record or import a sequence and review its event timing.

- Open a Smart Key slot and choose Start Recording or Import Macro.
- Review key events, order and the interval mode.
- Choose Save, then check the macro assignment.
- Test the assigned macro in a harmless text field before using it elsewhere.
NANO68 V2 shows recording, clearing, importing and saving controls. Exact timing limits, import schema and MAD60 V2 editor details are not yet verified. Review imported events before running them.
Main controls
| Control | Purpose |
|---|---|
| Timing mode | Event interval behavior |
| Fixed interval | Interval value |
| Import format | File chooser filter |
19. Profiles
Onboard Profiles
Choose one of the displayed onboard profiles and check its shortcut.

- Open Other Settings → Onboard Profiles.
- Select the intended profile row. The recording switches from profile 1 to 2 and then 3.
- Read the shortcut displayed for the connected model and check settings in that same profile.
Three rows and UI switching are verified at 07:34–07:40. NANO shows hold Fn+U / Fn+I / Fn+O. Earlier MAD60 footage shows hold Fn+F / Fn+G / Fn+H. Exact hold duration, stored contents and reconnect persistence are not verified.
20. Save / Apply
Use the action shown by the current editor: Confirm, Save, Create, Save Animation or Save Asset. These have different scopes; there is no demonstrated universal Apply button. Confirm model, profile and layer, change one item, complete the editor action, read it again, then test output. If retention matters, reopen and reconnect to the same model/profile and read it back. This audit does not verify those complete persistence chains.
21. Restore Defaults
Restore Defaults on a page or layer has the scope indicated there. Factory Reset explicitly resets all keyboard settings. Read the full prompt before either action. This guide does not require resetting or updating firmware to follow its examples.
22. Firmware / Device Information
Firmware Information & Factory Reset Warning
Read device firmware information and understand reset scope.

- Open Other Settings → Firmware Update to read the connected device version and status.
- Include model and version in support requests.
- Read the Factory Reset warning; use page-level Restore Defaults only for its displayed scope.
The recorded NANO device shows V1.08 and Up to Date at 07:35. This is a captured status, not a claim about current firmware for all products. Factory Reset warns that all keyboard settings return to factory state. No firmware update or reset was performed for this audit. Public visuals redact the device UID.
Before updating firmware: use a wired connection and Google Chrome or Microsoft Edge. Only use firmware matched to your exact device; contact support if you are unsure which package to use.
23. Troubleshooting
| Situation | What to check |
|---|---|
| Connect button unavailable | Select the correct device in the HID chooser. Check model and connection if it is missing. |
| Controls differ | Confirm the selected model, firmware, OS layer and profile. |
| RT fields are missing | Check Continuous Rapid Trigger (RT), not the separate Quick Travel view control. |
| Accidental or unstable input | Review actuation, RT, dead zones and switch matching; follow calibration instructions. The overclocking UI warns about possible input dropouts with unsuitable switches. |
| Unsaved animation warning | Continue Editing preserves your draft; Discard loses unsaved edits. |
| Lighting preview differs from keyboard | Check selected device and editor save/apply scope. Preview alone is not proof of hardware output. |
| Need support | Provide product, firmware/app version, connection, selected profile and a screenshot of the exact message. Redact identifiers and private screen content. |
24. Model-Specific Notes
Common navigation and editor structure do not make every numerical range, switch type or profile shortcut identical. The recorded NANO view is labeled FGG NANO 68 V2 Dual and shows firmware V1.08 at capture time. Earlier MAD60 V2 footage provides additional UI examples. TITAN75 TURBO compatibility is confirmed by FGG; no separate TITAN capture is claimed. Follow the device selector, firmware and diagram shown for your keyboard.
25. FAQ
Which keyboards does this reference cover?
FGG confirms MAD60/68 V2, TITAN75 TURBO and NANO68 V2 use this common HUB interface. Per-model hardware details can differ.
Do all products use the same HUB link?
Newer and older products can have different driver links. Open the official FGG HUB page and choose the entry matching your product.
Why are the images in Chinese?
They preserve the real captured interface. Numbered English callouts and text explain it without pretending that an English software build was recorded.
How do I change actuation?
Open Trigger Settings → Custom, select the key and inspect Actuation Point. Confirm the target key, profile and firmware before changing it.
Is Rapid Trigger the same as actuation?
No. Actuation sets the first fixed press point; RT uses movement thresholds for subsequent reset/reactivation.
Where do I find both dead zones?
Open the Dead Zone Settings gear inside the selected-key trigger editor. The recorded panel shows separate Top Dead Zone and Bottom Dead Zone controls.
Are the displayed values recommended defaults?
No. Values in this guide are captured examples. Neither defaults nor validated editable limits are established by a printed slider scale.
What does SOCD Priority Settings contain?
The recorded editor shows Last Input Priority, Neutral (Mutual Cancellation), Key 1 Priority and Key 2 Priority.
What is the difference between calibration and sensitivity?
Calibration aligns sensing with physical switch travel. Actuation and RT select input sensitivity behavior; they do not replace calibration.
Will settings remain after unplugging?
That complete persistence test is not shown. Use the editor action where offered, reconnect to the same profile and read the value again before relying on retention.
Are polling rate and scan rate the same?
No. Polling is host reporting; scan rate is internal sensing. The polling choices are visible, but a separately named scan-rate setting and measured rates are not verified.
Can I reuse lighting files between keyboards?
A shared interface does not prove compatible LED geometry or file mappings. Review the target model and import validation before applying an animation.
Firmware update is not working. What should I do?
First connect the keyboard to your computer using a wired USB connection.
Firmware flashing is currently supported only in Google Chrome and Microsoft Edge. Please do not use Safari, Firefox or other browsers for firmware flashing. This restriction applies to firmware updates; it is not a statement that all HUB configuration features require these two browsers.
- Connect the keyboard directly with a USB data cable.
- Open the firmware update page in Google Chrome or Microsoft Edge.
- Close other software that may be communicating with the keyboard.
- Reconnect the keyboard and try the firmware update again.
- If necessary, try another USB data cable or USB port.
Keep the wired connection in place during the update. Use only a firmware package provided by FGG for your exact model and hardware version. If the issue continues, contact FGG Support for the appropriate package and instructions. Do not repeatedly flash an unknown or mismatched file.
My keyboard is not working correctly in FGG HUB. What should I try?
Try the following steps one at a time and check whether the issue is resolved after each step:
- Restore factory settings using the instructions for your keyboard model. Note your custom settings first, because a reset returns settings to their factory state.
- Update the keyboard firmware using a wired connection and the package matched to your exact device.
- Try a different USB data cable.
- Try a different USB port.
- If available, use a high-quality data cable that supports the keyboard's required data rate.
After each step, reconnect the keyboard and test it. If the issue is resolved, you do not need to continue.
If the issue appears to be HUB-related, this Troubleshooting Reference Video on Bilibili may help. It is an additional reference, not a mandatory step or firmware download. You can also open the official FGG HUB or the FGG HUB support page. For firmware updates, use Chrome or Edge.
My MAD G mouse is not working correctly. What should I try?
If your MAD G mouse has connection or performance issues, first try using it in wired mode.
- Reconnect the mouse using a USB data cable.
- Try a different USB data cable.
- Try another USB port.
- Restart the HUB or browser.
- Reconnect the mouse and check whether it is detected correctly.
If the mouse works normally in wired mode but the issue continues in wireless mode, contact FGG Support with your exact MAD G model and a description of the issue. This does not by itself identify a faulty receiver, wireless module or PCB.
This is a separate mouse support note. The tested keyboard models listed in this reference remain unchanged. Do not use keyboard firmware on a mouse.
Where can I get the correct firmware package?
If you need a firmware package, please contact FGG Support and we will provide the appropriate package for your device. Firmware is model- and hardware-specific; no universal download is offered here.
For a keyboard that cannot connect or complete a firmware update, open Tool > Equipment Recognition in the HUB and obtain the device code. Also photograph the identification sticker on the underside of the keyboard. Send the code, sticker photo, exact model and error screenshot privately to FGG Support. If no device code appears, describe what is shown and include the sticker photo.
Still need help? Contact FGG Support and include your product model, firmware version (if available), browser, operating system and a short description of the issue. If possible, include screenshots or a short video.
26. Verification Status
Interface Reference: Verified. Parameter Verification: Partial. English labels are reference translations. Some parameter ranges may vary by device or firmware version. Editor Verified means the editor and controls are visible; Function Verified requires completed configuration and observed output. Write verification, session persistence and device persistence remain partial because the complete test chains are not shown. Screen previews and selected radio buttons do not establish physical performance.
This revision documents 43 interface pages/subpages across 26 chapters, 418 UI translations and 43 annotated reference images. The newest video revisits 25 documented views; earlier audited material covers the remaining dialogs and lighting tools.
Chinese-to-English UI reference
| Chinese UI | Recommended English | Page |
|---|---|---|
| 返回主页 | Back to Home | Home / connection |
| 添加设备 | Add Device | Home / connection |
| USB 有线 | USB Wired | Home / connection |
| 已配对 | Paired | Home / connection |
| 连接 | Connect | Home / connection |
| 取消 | Cancel | Home / connection |
| 下载桌面版 | Download Desktop App | Home / connection |
| 微信登录 | Sign In with WeChat | Home / connection |
| 键盘卡在升级模式?点此重新授权 | Keyboard stuck in update mode? Click here to authorize it again. | Home / connection |
| v2-hub.fgg.com.cn 想连接到 HID 设备 | v2-hub.fgg.com.cn wants to connect to a HID device | Home / connection |
| 内置灯效设置 | Built-in Lighting | Device sidebar |
| 按键设置 | Key Mapping | Device sidebar |
| 高级按键 | Advanced Keys | Device sidebar |
| 触发设置 | Trigger Settings | Device sidebar |
| 轴体及校准 | Switches & Calibration | Device sidebar |
| 性能设置 | Performance Settings | Device sidebar |
| 其他设置 | Other Settings | Device sidebar |
| 背光灯 | Backlight | Lighting |
| 顶部灯箱 | Top Lighting | Lighting |
| 音乐律动 | Music Reactive Lighting | Lighting |
| 矩阵背光动画 | Matrix Backlight Animation | Lighting |
| 模式 | Mode | Lighting |
| 动态光效 | Animated Effects | Lighting |
| 互动灯效 | Reactive Effects | Lighting |
| 自定义灯效 | Custom Lighting | Lighting |
| 参数 | Parameters | Lighting |
| 亮度 | Brightness | Lighting |
| 速度 | Speed | Lighting |
| 自定义颜色 | Custom Color | Lighting |
| 色彩模式 | Color Mode | Lighting |
| 自定义 | Custom | Lighting |
| 幻彩 | Rainbow | Lighting |
| 关闭 | Off | Lighting |
| 全选按键 | Select All Keys | Lighting |
| 反选按键 | Invert Key Selection | Lighting |
| 取消选中 | Clear Selection | Lighting |
| 爱心按键 | Heart-shaped Key Selection | Lighting |
| 全选灯珠 | Select All LEDs | Lighting |
| 反选灯珠 | Invert LED Selection | Lighting |
| Logo/侧灯联动背光灯 | Sync Logo / Side Lighting with Backlight | Lighting |
| 色彩校准 | Color Calibration | Lighting |
| 未启动 | Not Started | Lighting |
| 运行中 | Running | Lighting |
| 请在弹窗中选择「分享整个屏幕」并勾选「系统音频」。蓝牙 / 3.5mm 设备可直接使用;USB 音频设备可能无法采集,建议改用 FGG-HUB 桌面端。 | In the dialog, select Entire Screen and enable System Audio. The UI indicates support for Bluetooth and 3.5 mm audio devices; USB audio capture may not work. If this occurs, use the FGG HUB desktop app. | Lighting |
| 逐帧绘制 LED,保存后即可播放到键盘循环。 | Paint the LEDs frame by frame, then save the animation to play it on the keyboard in a loop. | Lighting |
| AI 生成 | Generate with AI | Lighting |
| 导入动画 | Import Animation | Lighting |
| 新建动画 | New Animation | Lighting |
| 暂无矩阵动画 | No Matrix Animations Yet | Lighting |
| 主题颜色 | Theme Colors | Music Reactive Lighting |
| 七个锚点对应键盘从左到右的渐变色,点击任意色块修改该位置颜色。 | The seven color stops define the gradient from left to right across the keyboard. Click a color swatch to change that position's color. | Music Reactive Lighting |
| 行音柱 | Row Bars | Music Reactive Lighting |
| S线律动 | S-Curve Rhythm | Music Reactive Lighting |
| 波形… | Waveform… | Music Reactive Lighting |
| 中央… | Center… | Music Reactive Lighting |
| 音波… | Sound Wave… | Music Reactive Lighting |
| 万键… | [Mode name incomplete: 万键…] | Music Reactive Lighting |
| 逐浪… | Wave… | Backlight preset labels |
| 彩云… | Color Clouds… | Backlight preset labels |
| 霓虹… | Neon… | Backlight preset labels |
| 旋光… | Spinning Light… | Backlight preset labels |
| 百花… | Blossom… | Backlight preset labels |
| 逐光… | Chasing Light… | Backlight preset labels |
| 流光… | Flowing Light… | Backlight preset labels |
| 光雨… | Light Rain… | Backlight preset labels |
| 光谱… | Spectrum… | Backlight preset labels |
| 光影… | Light and Shadow… | Backlight preset labels |
| 恒耀… | Steady Glow… | Backlight preset labels |
| 波光… | Rippling Light… | Backlight preset labels |
| 激光… | Laser… | Backlight preset labels |
| 单点… | Single Point… | Backlight preset labels |
| 光芒… | Radiance… | Backlight preset labels |
| 恢复默认 | Restore Defaults | Key Mapping |
| 默认层 | Base Layer | Key Mapping |
| Fn层 | Fn Layer | Key Mapping |
| 键盘按键 | Keyboard Keys | Key Mapping |
| 鼠标按键 | Mouse Buttons | Key Mapping |
| 组合按键 | Key Combinations | Key Mapping |
| 智能按键 | Smart Keys (Macros) | Key Mapping |
| 其他按键 | Other Key Functions | Key Mapping |
| 左键 | Left Click | Key Mapping |
| 右键 | Right Click | Key Mapping |
| 中键 | Middle Click | Key Mapping |
| 前进 | Forward | Key Mapping |
| 后退 | Back | Key Mapping |
| 已添加的宏按键 | Added Macros | Key Mapping |
| 系统按键 | System Keys | Key Mapping |
| 办公按键 | Office Keys | Key Mapping |
| 电源 | Power | Key Mapping |
| 睡眠 | Sleep | Key Mapping |
| 唤醒 | Wake | Key Mapping |
| 计算器 | Calculator | Key Mapping |
| 邮箱 | Key Mapping | |
| mac启动台 | Launchpad (macOS) | Key Mapping |
| 添加高级键 | Add Advanced Key | Advanced Keys |
| 暂无高级键 | No Advanced Keys Yet | Advanced Keys |
| 请在左侧配置区配置高级键 | Configure an advanced key in the panel on the left. | Advanced Keys |
| 迅洁(RS) | Depth Priority (RS) | Advanced Keys |
| 同时按下两个按键时,触发按下键程更深的那个按键 | When two keys are pressed, the key pressed farther down takes priority. | Advanced Keys |
| 瞬时释放(SOCD) | SOCD | Advanced Keys |
| 同时按下两个按键时,根据预设快速触发指定按键 | When both keys are pressed, the configured rule determines which key is triggered. | Advanced Keys |
| 动态键程(DKS) | Dynamic Keystroke (DKS) | Advanced Keys |
| 将一个按键根据按压和松开的程度不同,绑定1至4种功能 | Assign one to four functions to a key based on its travel during pressing and releasing. | Advanced Keys |
| 双效点击(MT) | Mod Tap (MT) | Advanced Keys |
| 单键可区分点击与长按,分别触发不同功能 | Assign different functions to a tap and a hold on the same key. | Advanced Keys |
| 切换开关(TGL) | Toggle (TGL) | Advanced Keys |
| 松开触发(END) | Release Trigger (END) | Advanced Keys |
| 设置物理键 | Set Physical Key | Advanced Keys |
| 按键1 | Key 1 | Advanced Keys |
| 按键2 | Key 2 | Advanced Keys |
| 优先级设置 | Priority Settings | Advanced Keys |
| 确认 | Confirm | Advanced Keys |
| 瞬时释放(SOCD)会监测两个选定的按键,并会根据您的设置触发按键 | SOCD monitors the two selected keys and determines the output according to your settings. | Advanced Keys |
| 自定义 | Custom | Trigger Settings |
| 预设配置 beta | Presets (Beta) | Trigger Settings |
| 请选择按键 | Select a Key | Trigger Settings |
| 点击上方键盘中的按键,编辑触发与 RT 参数 | Click a key on the keyboard above to edit its actuation and Rapid Trigger settings. | Trigger Settings |
| 触发行程 | Actuation Point | Trigger Settings |
| 快速触发 | Rapid Trigger | Trigger Settings |
| 按下 | Press | Trigger Settings |
| 释放 | Release | Trigger Settings |
| 快速行程 | Quick Travel | Trigger Settings |
| 轴体更换注意事项 | Switch Replacement Notes | Switches & Calibration |
| 轴体选择 | Switch Selection | Switches & Calibration |
| 校准模式 | Calibration Mode | Switches & Calibration |
| 退出校准 | Exit Calibration | Switches & Calibration |
| 行程测试 | Travel Test | Switches & Calibration |
| 请先在键盘上更换轴体,再在下方的轴体列表中选择与实物一致的类型。可将轴体图标拖到键盘键帽上快速设置单键;也可框选或点选按键后点击对应轴体批量应用到选中键位。应用后建议进行轴体校准以减少类型差异带来的影响。 | After physically replacing a switch, select the matching switch type below. Drag a switch icon onto a key to set it individually, or select keys and click a switch type to apply it to the selection. The UI recommends calibrating after applying the switch type to account for differences between switches. | Switches & Calibration |
| 请逐个按压键盘按键,完全按到底并保持触底状态(可轻微晃动),待键帽背景变为绿色后松开。每个按键建议重复2~3次,勿过度用力以免影响校准。 | Press each key individually all the way down and hold it at the bottom. You may move it slightly. Release it when the key background turns green. Repeat two or three times per key. Avoid excessive force, which may affect calibration. | Switches & Calibration |
| 雪曜轴 | 雪曜轴 (English switch name unconfirmed) | Switches & Calibration |
| 青柠磁轴 | Lime Magnetic Switch (provisional) | Switches & Calibration |
| 白马轴 | White Horse Switch (provisional) | Switches & Calibration |
| 键位布局 | Keyboard Layout | Performance Settings |
| MAC模式 | Mac Mode | Performance Settings |
| 切换到适配MacOS的键位布局 | Switch to a keyboard layout designed for macOS. | Performance Settings |
| 交换WASD | Swap WASD and Arrow Keys | Performance Settings |
| 开启后将切换WASD与方向键 | Swap the functions of WASD and the arrow keys. | Performance Settings |
| 按键冲突/误触 | Key Rollover & Accidental Input Protection | Performance Settings |
| Win键锁定 | Windows Key Lock | Performance Settings |
| 开启后Win键将被锁定,防止游戏中误触 | Disable the Windows key to prevent accidental presses during games. | Performance Settings |
| 切换为6键无冲 | 6-Key Rollover | Performance Settings |
| 由全键无冲切换为6键无冲,适配特殊场景 | Switch from N-key rollover to 6-key rollover for situations that require it. | Performance Settings |
| 防误触模式 | Accidental-Input Protection | Performance |
| 降低极限性能下误触或断触,提高稳定性 | Reduce unintended inputs or interrupted key registration at extreme performance settings to improve stability. | Performance Settings |
| 按键连击优化 | Repeated-Key Input Optimization | Performance |
| 打开后可优化按键连击表现 | Enable optimization for repeated keypresses. | Performance Settings |
| 性能/功耗 | Performance & Power | Performance Settings |
| 轮询率设置(Hz) | Polling Rate (Hz) | Performance Settings |
| 光速模式开关 | Speed Mode | Performance Settings |
| 激活后系统运行逻辑变更:降低灯光渲染与高精度任务的资源占用,将资源优先调度至输入响应以降低延迟。 | When enabled, this mode reduces resources used by lighting rendering and high-precision tasks, prioritizing input response to reduce latency. | Performance Settings |
| 各参数不建议调到极限,否则可能影响游戏体验。 | Avoid setting every parameter to an extreme value, as this may affect gameplay. | Performance Settings |
| 板载配置 | Onboard Profiles | Other Settings |
| 默认板载1 | Onboard Profile 1 | Other Settings |
| 默认板载2 | Onboard Profile 2 | Other Settings |
| 默认板载3 | Onboard Profile 3 | Other Settings |
| 长按 | Press and Hold | Other Settings |
| 固件升级 | Firmware Update | Other Settings |
| 当前版本 | Current Version | Other Settings |
| 已最新 | Up to Date | Firmware |
| 固件已为最新版本,无需更新 | Your firmware is up to date. No update is required. | Other Settings |
| 历史版本 | Version History | Other Settings |
| 恢复出厂设置 | Factory Reset | Other Settings |
| 重置 | Reset | Other Settings |
| 重置键盘所有设置至出厂状态,请谨慎操作 | Reset all keyboard settings to factory defaults. Proceed with care. | Other Settings |
| UID码 | Device UID | Other Settings |
| 设置 | Settings | App Settings |
| 外观 | Appearance | App Settings |
| 桌面应用 | Desktop App | App Settings |
| 主题 | Theme | App Settings |
| 选择应用的显示主题 | Choose the app's appearance. | App Settings |
| 跟随系统 | Use System Theme | App Settings |
| 浅色 | Light | App Settings |
| 深色 | Dark | App Settings |
| 流体光标 | Fluid Cursor | App Settings |
| 鼠标移动时的流体着色效果(全屏叠加,不参与点击) | A fluid color effect that follows the pointer. This full-screen overlay does not intercept clicks. | App Settings |
| 飞溅半径 | Splash Radius | App Settings |
| 飞溅力度 | Splash Strength | App Settings |
| 颜色变化速度 | Color Change Speed | App Settings |
| 当前环境最新的Windows安装包 | Latest Windows installer available in this environment | App Settings |
| 更新说明 | Release Notes | App Settings |
| 修复音乐律动无法识别2.4G无线耳机、音箱等音频设备的问题 | Fixed an issue that prevented Music Reactive Lighting from detecting audio devices such as 2.4 GHz wireless headsets and speakers. | App Settings |
| 整个屏幕 | Entire Screen | Browser permission dialog |
| Chrome 标签页 | Chrome Tab | Browser permission dialog |
| 窗口 | Window | Browser permission dialog |
| 带系统音频分享 | Also Share System Audio | Browser permission dialog |
| 分享 | Share | Browser permission dialog |
| AI生成矩阵动画 | Generate Matrix Animation with AI | AI matrix animation wizard |
| 把想法交给外部AI,再将结果安全地载入矩阵动画编辑器。 | Develop your idea with an external AI tool, then validate and load the result into the matrix animation editor. | AI matrix animation wizard |
| 准备AI | Prepare AI | AI matrix animation wizard |
| 设备上下文与提示词 | Device Context and Prompt | AI matrix animation wizard |
| 获取结果 | Get the Result | AI matrix animation wizard |
| 粘贴AI返回的JSON | Paste the JSON Returned by AI | AI matrix animation wizard |
| 校验并载入 | Validate and Load | AI matrix animation wizard |
| 预览、问题与确认 | Preview, Issues and Confirmation | AI matrix animation wizard |
| 先让AI认识你的键盘 | Give AI Your Keyboard's Context | AI matrix animation wizard |
| 从上到下依次完成:保存设备上下文、复制提示词,再到外部AI里补充您想要的动画描述。 | Complete the steps in order: save the device context, copy the prompt, then add your animation description in an external AI tool. | AI matrix animation wizard |
| 5×15灯格·72颗灯 | 5×15 LED Grid · 72 LEDs | AI matrix animation wizard |
| 保存设备上下文 | Save Device Context | AI matrix animation wizard |
| 生成matrix-ai-context.md,包含真实灯位、物理坐标和JSON规则。 | Generate matrix-ai-context.md with the LED positions, physical coordinates and JSON rules. | AI matrix animation wizard |
| 保存文件 | Save File | AI matrix animation wizard |
| 复制简短提示词 | Copy Short Prompt | AI matrix animation wizard |
| 上传上下文后粘贴给AI,并在末尾补充动画描述。 | Upload the context file to the AI tool, paste the prompt, then append your animation description. | AI matrix animation wizard |
| 复制提示词 | Copy Prompt | AI matrix animation wizard |
| 查看简短提示词(复制失败时可手动选择) | View Short Prompt (Select Manually if Copy Fails) | AI matrix animation wizard |
| AI输出会在载入前校验;载入只创建未保存草稿,不会直接应用设备。 | AI output is validated before loading. Loading creates an unsaved draft and does not apply it directly to the device. | AI matrix animation wizard |
| 下一步:粘贴AI结果 | Next: Paste AI Result | AI matrix animation wizard |
| 动画名称* | Animation Name * | Matrix animation editor |
| 未保存 | Unsaved | Matrix animation editor |
| 保存动画 | Save Animation | Matrix animation editor |
| 新建矩阵动画·绘制LED颜色,保存关键帧后生成动画。 | New Matrix Animation · Paint LED colors and save keyframes to build an animation. | Matrix animation editor |
| 点击或拖拽绘制·滚轮缩放·按住空格拖拽平移 | Click or drag to paint. Use the scroll wheel to zoom. Hold Space and drag to pan. | Matrix animation editor |
| 快捷键 | Keyboard Shortcuts | Matrix animation editor |
| 预览中 | Previewing | Matrix animation editor |
| 填充当前帧 | Fill Current Frame | Matrix animation editor |
| 清除当前帧 | Clear Current Frame | Matrix animation editor |
| 还原当前帧 | Revert Current Frame | Matrix animation editor |
| 存为关键帧后,这里会显示关键帧标记 | Keyframe markers will appear here after you save keyframes. | Matrix animation editor |
| 关键帧 | Keyframe | Matrix animation editor |
| 最小刻度40ms·Alt自由微调·拖标记移帧 | Minimum timeline increment: 40 ms. Hold Alt for fine adjustment. Drag markers to move keyframes. | Matrix animation editor |
| 时间轴 | Timeline | Matrix animation editor |
| 过渡:线性 | Transition: Linear | Matrix animation editor |
| 添加关键帧 | Add Keyframe | Matrix animation editor |
| 游戏交互 | Game Integration | Game Integration |
| 屏幕识别驱动的实时灯光联动 | Real-time lighting integration driven by screen recognition. | Game Integration |
| 无畏契约 | VALORANT | Game Integration |
| 点击配置灯光联动 | Configure Lighting Integration | Game Integration |
| 更多游戏 | More Games | Game Integration |
| 联动开发中·敬请期待 | More integrations are in development. Stay tuned. | Game Integration |
| 无畏契约·灯光联动 | VALORANT Lighting Integration | Game Integration |
| 勾选需要的灯效并开始联动。识别全程在本地完成,画面不会上传 | Select the lighting events you want, then start the integration. The UI states that recognition runs locally and screen images are not uploaded. | Game Integration |
| 开始前,请先确认游戏画面 | Before starting, check the game display. | Game Integration |
| 游戏已切到全屏或无边框全屏 | Set the game to full-screen or borderless full-screen mode. | Game Integration |
| 开始后会持续读取你所选「游戏所在屏」的画面用于识别,无需额外授权;识别全程在本地进行,画面不会上传 | After starting, the integration continuously reads the selected game display for recognition. The UI says that no additional authorization is needed, processing runs locally and images are not uploaded. | Game Integration |
| 战斗事件 | Combat Events | Game Integration |
| 释放技能 | Ability Use | Game Integration |
| C/Q/E/X释放时播放技能对应的灯效 | Play the corresponding ability lighting effect when C, Q, E or X is used. | Game Integration |
| 预览技能灯效 | Preview Ability Effect | Game Integration |
| 击杀 | Kill | Game Integration |
| 击杀敌人时全键金色脉冲 | Pulse all keys in gold when an enemy is eliminated. | Game Integration |
| 预览击杀灯效 | Preview Kill Effect | Game Integration |
| 胜利 | Victory | Game Integration |
| 赢下回合或对局时播放庆祝灯效 | Play a celebration effect when a round or match is won. | Game Integration |
| 预览胜利灯效 | Preview Victory Effect | Game Integration |
| 失败 | Defeat | Game Integration |
| 开始联动 | Start Integration | Game Integration |
| 我的设备 | My Devices | Lighting workspace / asset editor / preview |
| 素材预览 | Live Preview | Lighting workspace / asset editor / preview |
| 素材库 | Material Library | Lighting workspace / asset editor / preview |
| 编辑器 | Effect Creator | Lighting workspace / asset editor / preview |
| 浏览、收藏、试播官方与本地灯效素材。 | Browse, favorite and preview official and local lighting assets. | Lighting workspace / asset editor / preview |
| 从空白画布开始创作专属灯效,逐键调色与时序。 | Create lighting effects from a blank canvas with per-key color and timing controls. | Lighting workspace / asset editor / preview |
| 把素材实时投到已连接的设备幕布上预览。 | Preview lighting assets on the canvas for a connected device. | Lighting workspace / asset editor / preview |
| 新建素材 | New Asset | Lighting workspace / asset editor / preview |
| 清空 | Clear Canvas | Lighting workspace / asset editor / preview |
| 保存素材 | Save Asset | Lighting workspace / asset editor / preview |
| 添加元素 | Add Element | Lighting workspace / asset editor / preview |
| 矩形 | Rectangle | Lighting workspace / asset editor / preview |
| 椭圆 | Ellipse | Lighting workspace / asset editor / preview |
| 多边形 | Polygon | Lighting workspace / asset editor / preview |
| 星形 | Star | Lighting workspace / asset editor / preview |
| 线条 | Line | Lighting workspace / asset editor / preview |
| 自定义 | Custom Shape | Lighting workspace / asset editor / preview |
| 图片 | Image | Lighting workspace / asset editor / preview |
| 图层列表 | Layers | Lighting workspace / asset editor / preview |
| 点击上方按钮添加图形 | Use the buttons above to add a shape. | Lighting workspace / asset editor / preview |
| 属性面板 | Properties | Lighting workspace / asset editor / preview |
| 选择一个对象以编辑属性 | Select an object to edit its properties. | Lighting workspace / asset editor / preview |
| 提示:修改属性前请先选中关键帧,或添加新关键帧以记录当前状态 | Tip: Select a keyframe before editing properties, or add a new keyframe to record the current state. | Lighting workspace / asset editor / preview |
| 裁剪 | Trim | Lighting workspace / asset editor / preview |
| 添加 | Add | Lighting workspace / asset editor / preview |
| 复制 | Copy | Lighting workspace / asset editor / preview |
| 粘贴 | Paste | Lighting workspace / asset editor / preview |
| 删除 | Delete | Lighting workspace / asset editor / preview |
| 添加图形后可在此编辑关键帧动画 | After adding a shape, edit its keyframe animation here. | Lighting workspace / asset editor / preview |
| 预览 | Preview | Lighting workspace / asset editor / preview |
| 添加更多设备 | Add More Devices | Lighting workspace / asset editor / preview |
| 素材列表(0个素材) | Assets (0) | Lighting workspace / asset editor / preview |
| 全部类型 | All Types | Lighting workspace / asset editor / preview |
| 搜索素材… | Search Assets… | Lighting workspace / asset editor / preview |
| 收起 | Collapse | Lighting workspace / asset editor / preview |
| 暂无素材 | No Assets Yet | Lighting workspace / asset editor / preview |
| 新建组合按键 | New Key Combination | Key Combination Editor |
| 选择修饰键与主键后保存;主键请在下方键盘图中点击选择。 | Select the modifiers and main key, then save. Choose the main key from the keyboard diagram below. | Key Combination Editor |
| 点击下方键盘选择主键 | Select a main key from the keyboard below | Key Combination Editor |
| 保存 | Save | Key Combination Editor |
| 编辑智能按键 | Edit Smart Key | Macro Editor & Timing |
| 开始录制 | Start Recording | Macro Editor & Timing |
| 清除按键 | Clear Events | Macro Editor & Timing |
| 导入宏 | Import Macro | Macro Editor & Timing |
| 间隔时间 | Event Timing | Macro Editor & Timing |
| 默认时间 | Default Timing | Macro Editor & Timing |
| 固定时间 | Fixed Timing | Macro Editor & Timing |
| 开始录制或导入宏后,可在此拖拽排序、编辑间隔 | After recording or importing a macro, drag events here to reorder them and edit their intervals. | Macro Editor & Timing |
| 多媒体 | Media | Media, System, Office & International Keys |
| 播放 | Play | Media, System, Office & International Keys |
| 停止 | Stop | Media, System, Office & International Keys |
| 上一首 | Previous Track | Media, System, Office & International Keys |
| 下一首 | Next Track | Media, System, Office & International Keys |
| 音量+ | Volume Up | Media, System, Office & International Keys |
| 音量- | Volume Down | Media, System, Office & International Keys |
| 静音 | Mute | Media, System, Office & International Keys |
| 网页 | Browser | Media, System, Office & International Keys |
| 网页刷新 | Browser Refresh | Media, System, Office & International Keys |
| 网页停止 | Browser Stop | Media, System, Office & International Keys |
| 网页后退 | Browser Back | Media, System, Office & International Keys |
| 网页前进 | Browser Forward | Media, System, Office & International Keys |
| 网页收藏 | Browser Favorites | Media, System, Office & International Keys |
| 网页查询 | Browser Search | Media, System, Office & International Keys |
| 我的电脑 | My Computer | Media, System, Office & International Keys |
| 打开 | Open | Media, System, Office & International Keys |
| 新建 | New | Media, System, Office & International Keys |
| 重做 | Redo | Media, System, Office & International Keys |
| 保存 | Save (office command) | Media, System, Office & International Keys |
| 复制 | Copy | Media, System, Office & International Keys |
| 剪切 | Cut | Media, System, Office & International Keys |
| 粘贴 | Paste | Media, System, Office & International Keys |
| 查找 | Find | Media, System, Office & International Keys |
| 全选 | Select All | Media, System, Office & International Keys |
| 缩小 | Zoom Out | Media, System, Office & International Keys |
| 放大 | Zoom In | Media, System, Office & International Keys |
| mac灯光… | NEEDS CONFIRMATION — clipped macOS lighting label | Media, System, Office & International Keys |
| mac多任… | NEEDS CONFIRMATION — clipped macOS multitasking label | Media, System, Office & International Keys |
| 非美式键… | Non-US key… — NEEDS CONFIRMATION: full label clipped | Media, System, Office & International Keys |
| JIS标准键… | JIS standard key… — NEEDS CONFIRMATION: full label clipped | Media, System, Office & International Keys |
| 回到假名… | Return to kana… — NEEDS CONFIRMATION: full label clipped | Media, System, Office & International Keys |
| 转换输入… | Convert input… — NEEDS CONFIRMATION: full label clipped | Media, System, Office & International Keys |
| 日语英… | Japanese / English… — NEEDS CONFIRMATION: full label clipped | Media, System, Office & International Keys |
| 切换到汉… | Switch to Han… — NEEDS CONFIRMATION: full label clipped | Media, System, Office & International Keys |
| 韩语英… | Korean / English… — NEEDS CONFIRMATION: full label clipped | Media, System, Office & International Keys |
| 迅洁将监测两个选定的按键,并触发按压程度更深的按键。两个按键都完全按压触底时,二者都会触发。 | RS monitors two selected keys and triggers the key pressed farther down. If both keys are fully bottomed out, both trigger. | Depth Priority (RS) |
| 设置物理键 | Assign Physical Keys | Depth Priority (RS) |
| 按键1 | Key 1 | Depth Priority (RS) |
| 按键2 | Key 2 | Depth Priority (RS) |
| 确认 | Confirm | Depth Priority (RS) |
| 瞬时释放(SOCD)会监测两个选定的按键,并会根据您的设置触发按键 | SOCD monitors the two selected keys and determines the output according to your settings. | SOCD Pair Editor |
| 设置物理键 | Assign Physical Keys | SOCD Pair Editor |
| 按键1 | Key 1 | SOCD Pair Editor |
| 按键2 | Key 2 | SOCD Pair Editor |
| 优先级设置 | Priority Settings | SOCD Pair Editor |
| 确认 | Confirm | SOCD Pair Editor |
| 根据按键按压的四种程度绑定最多四个动作:按压起始、按压触底、按压触底时抬起、完全抬起。选择您希望设置的按键。 | Bind up to four actions to four travel stages: initial press, bottom-out, release from bottom-out and full release. Select the key you want to configure. | Dynamic Keystroke (DKS) |
| 单个按键实现两种功能:按住按键为一种,单击按键为另一种。拖放按键到您想要的键位上即可绑定双效点击键。 | Use one key for two functions: one when held and another when tapped. Drag keys into the desired slots to configure Mod Tap. | Mod Tap (MT) |
| 时间(ms) | Time (ms) | Mod Tap (MT) |
| 按住时间大于等于100ms判断为按住,否则为单击 | A press lasting at least 100 ms counts as a hold; otherwise it counts as a tap. [Lower line partly clipped; visible threshold and main description support this reading.] | Mod Tap (MT) |
| 单击按键可以切换开启或关闭持续触发。按住按键则为正常触发行为。拖放按键到您想要的键位上即可绑定切换开关键。 | Tap to toggle continuous activation on or off. Holding the key uses normal key behavior. Drag keys into the desired slots to configure a toggle binding. | Toggle (TGL) |
| 按住时间大于等于100ms为正常触发行为,否则… | Holding for at least 100 ms uses normal key behavior; otherwise… [NEEDS CONFIRMATION: remainder clipped.] | Toggle (TGL) |
| 可以设置一个按键的释放为其他按键的触发 | Set the release of one key to trigger another key. | Release Trigger (END) |
| (按下触发)按键释放后等待50ms后,立即触发… | (Key-down trigger) After the key is released, wait 50 ms, then trigger… [NEEDS CONFIRMATION: remainder clipped.] | Release Trigger (END) |
| 键程设置 | Travel Settings | Actuation, Rapid Trigger & Dead Zone Entry |
| 释放 | Release Point (RT-off travel field) | Actuation, Rapid Trigger & Dead Zone Entry |
| 连续快速触发模式(RT) | Continuous Rapid Trigger (RT) | Actuation, Rapid Trigger & Dead Zone Entry |
| 分别设置按下与抬起 | Set Press and Release Separately | Rapid Trigger |
| 分别设置按下与抬起,可以更精确地控制按键的触发时机。 | Set press and release separately for more precise control of when the key registers. | Actuation, Rapid Trigger & Dead Zone Entry |
| 开启后可通过快速按下与快速释放进行更精细的触发行程调节。 | When enabled, refine trigger travel using the rapid press and rapid release settings. | Actuation, Rapid Trigger & Dead Zone Entry |
| 死区设置 | Dead Zone Settings | Actuation, Rapid Trigger & Dead Zone Entry |
| 狂暴超频 | Extreme Overclocking | Trigger Settings |
| 在狂暴超频模式下,系统将工作在更高频率范围内。为保证触发稳定性,推荐使用出厂适配或性能更优的轴体,否则可能出现断触风险。若启用混轴功能,请进入轴体校准页面进行精度调整以确保一致性。 | The UI states that this mode uses higher operating frequencies. For stable triggering it recommends factory-matched or higher-performing switches; otherwise interrupted key registration may occur. If mixed switches are enabled, use the switch calibration page to adjust accuracy for consistency. | Actuation, Rapid Trigger & Dead Zone Entry |
| WASD按键 | Select WASD Keys | Actuation, Rapid Trigger & Dead Zone Entry |
| 平衡 | Balanced | Trigger Presets (Beta) |
| 日常场景的均衡触发配置 | Balanced trigger configuration for everyday use. | Trigger Presets (Beta) |
| 电竞 | Gaming | Trigger Presets (Beta) |
| WASD与常用键快速触发 | Fast triggering for WASD and frequently used keys. | Trigger Presets (Beta) |
| 极限 | Extreme | Trigger Presets (Beta) |
| 最小触发阈值,反应最快 | Minimum trigger threshold, fastest response. [UI description; not a measured performance claim.] | Trigger Presets (Beta) |
| 确定设置? | Apply this preset? | Preset Overwrite Warning |
| 确定设置 极限 模式预设? | Apply the Extreme preset? | Preset Overwrite Warning |
| 应用后您的参数将被覆盖且无法恢复,磁轴行程亦不可调整。 | Applying this preset overwrites your current parameters and cannot be undone. Magnetic-switch travel settings will also become unavailable for adjustment. | Preset Overwrite Warning |
| 确认应用 | Confirm and Apply | Preset Overwrite Warning |
| 渐变 | Gradient | Built-in Backlight |
| 波光… | Rippling Light… — NEEDS CONFIRMATION: full preset name clipped | Built-in Backlight |
| 激光… | Laser… — NEEDS CONFIRMATION: full preset name clipped | Built-in Backlight |
| 单点… | Single Point… — NEEDS CONFIRMATION: full preset name clipped | Built-in Backlight |
| 光芒… | Radiance… — NEEDS CONFIRMATION: full preset name clipped | Built-in Backlight |
| Chrome标签页 | Chrome Tab | Browser Screen / Audio Capture Dialog |
| 同时分享系统音频 | Share System Audio | Browser Screen / Audio Capture Dialog |
| 导入矩阵动画 | Import Matrix Animation | Import Matrix Animation Wizard |
| 从导出的文件中挑选动画,校验通过后写入当前键盘的动画库。 | Choose animations from an exported file. After validation, import them into the current keyboard animation library. | Import Matrix Animation Wizard |
| 选择文件 | Choose File | Import Matrix Animation Wizard |
| 打开导出的动画文件 | Open an exported animation file | Import Matrix Animation Wizard |
| 校验与选择 | Validate & Select | Import Matrix Animation Wizard |
| 确认可导入的动画 | Confirm which animations can be imported | Import Matrix Animation Wizard |
| 确认导入 | Confirm Import | Import Matrix Animation Wizard |
| 预览与冲突处理 | Preview & Resolve Conflicts | Import Matrix Animation Wizard |
| 选择要导入的动画文件 | Select an animation file to import | Import Matrix Animation Wizard |
| 支持由本机或同一项目键盘「导出动画 / 导出全部」生成的 .json 文件。同型号可直接导入;同一项目的其它型号(含单灯与多灯)也会按按键对应到当前键盘。 | Supports .json files created with Export Animation / Export All on this keyboard or another keyboard in the same project. The UI says same-model files import directly, and other models in the same project, including single-LED and multi-LED models, are mapped by key to the current keyboard. | Import Matrix Animation Wizard |
| 把动画文件拖到这里 | Drag an animation file here | Import Matrix Animation Wizard |
| 或从下方选择文件 | Or choose a file below | Import Matrix Animation Wizard |
| 请先选择要导入的动画文件 | Select an animation file first | Import Matrix Animation Wizard |
| 下一步:校验与选择 | Next: Validate & Select | Import Matrix Animation Wizard |
| 关闭 | Close | Import Matrix Animation Wizard |
| 放弃未保存的修改? | Discard unsaved changes? | Unsaved Animation Prompt |
| 关闭后未保存的编辑将丢失。 | Unsaved edits will be lost when you close the editor. | Unsaved Animation Prompt |
| 继续编辑 | Continue Editing | Unsaved Animation Prompt |
| 放弃 | Discard | Unsaved Animation Prompt |
| Select All | Select All Devices | Lighting Asset Live Preview |
| Clear | Clear Device Selection | Lighting Asset Live Preview |
| Close | Close Device Selector | Lighting Asset Live Preview |
| 顶部死区 | Top Dead Zone | Dead Zone |
| 触底死区 | Bottom Dead Zone | Dead Zone |
| 快速按下 | Rapid Press | Rapid Trigger |
| 快速释放 | Rapid Release | Rapid Trigger |
| 最后输入优先 | Last Input Priority | SOCD |
| 互斥取消 | Neutral (Mutual Cancellation) | SOCD |
| 绝对优先(按键1) | Key 1 Priority | SOCD |
| 绝对优先(按键2) | Key 2 Priority | SOCD |
| 按住 | Hold | Mod-Tap |
| 单击 | Tap | Mod-Tap |
| 时间 (ms) | Time (ms) | Advanced Keys |
| 按下触发 | Press Action | Release Trigger |
| 松开触发 | Release Action | Release Trigger |
| 自定义按键 | Custom Keys | Key Mapping |
| 绑定类型 | Binding Type | Custom Keys |
| 本机应用 | Local Application | Custom Keys |
| 封面图片(可选) | Cover Image (Optional) | Custom Keys |
| 创建 | Create | Custom Keys |
| 新建自定义按键 | New Custom Key | Custom Keys |
| 正在建立屏幕采集... | Starting Screen Capture… | Game Integration |
| 中止启动 | Cancel Startup | Game Integration |
Guide Updates
FGG HUB and device firmware may continue to evolve. This reference will be updated when major interface or feature changes are verified. For the latest information, always check the online guide and current HUB interface.


